![]() ![]() Mad Max: Fury Road has been nominated for 10 Academy Awards including the first Best Director nod for George Miller. The third time trying to mount Mad Max: Fury Road was the charm, but by then, George Miller had decided to recast the role of Max and Tom Hardy was brought in. Even if George Miller had his heart set on getting Gibson back, it was unlikely any studio would have given a dollar to finance a movie starring Mel Gibson at that stage of the actor's career. The actor was pulled over after drinking a lot, and went on a tirade that hit the bad publicity trifecta of racist, homophobic, and sexist. Miller then tried to go back in 2006 and work with Mel Gibson on Mad Max again, but 2006 was when Gibson hit some personal hurdles in the media, and the man just wasn’t in a position to go make a big-budget action movie. George Miller decided to go on and produce the animated feature Happy Feet instead. The drop in value of the dollar meant that suddenly the money they had to produce Mad Max: Fury Road just wasn’t as much as it had been before, and it just wasn’t enough. There's a chance this could be a very different Mad Max sequel, which wouldn't be a bad thing, but there's also a much bigger chance it's something else entirely.Economics is a hell of a thing. Avalanche did recently rebrand and is currently working on a new game that seems like some sort of horror shooter. A sequel would be great, but more of the same could quickly get boring. The only things you can do once you finish the main story are finish up side quests and get collectibles, which is hardly riveting enough to sustain long-term interest. There's also a distinct lack of an end-game in Mad Max. It seems that great gameplay and stunning visuals aren't enough to keep people coming back, however. Looking up at the stars helps to keep you and Max hopeful. To top this all off, the gorgeous skyboxes contrast the harsh and desolate land you dwell within. Getting 100% completion in this game doesn't feel like a chore because it always feels like there's a point to what you're doing. Max also shares some memories of the world before the apocalypse whenever you find a collectible, a nice touch that adds some depth to both him and the world. You need water, fuel, and scrap to survive, so it makes sense that you'd scour the game's many enemy bastions for those resources. ![]() On top of the great combat, the upgrade and exploration system combine for some excellent ludonarrative harmony. There's some stuff thrown in about helping a woman and her child, but the game actually ends up telling that story in the incorrect order, so it loses some impact. They either give you something you need to upgrade your car or enable you to find something to give to someone else who can then help upgrade your car. While the game features a host of great characters - including one who has a chainsaw stuck halfway through their skull and one who teases you for getting into the wrong side of the car - the missions amount to little more than fetch quests. It's a great setup for a Mad Max game, but the execution of the story is certainly lacking. He wants to cross the plains of silence in the hopes of gagging the tormenting voices in his head. Traumatised by the tragic loss of his wife and child, and hardened by the brutality of the apocalyptic desert, Max's only goal is to find peace and quiet. You play as Max, the titular protagonist of the film series. The most universally panned aspect of Mad Max is its story, and even I'll admit I wasn't particularly blown away by it.
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